====== 'Node.js' ======
===== Installation =====
==== 'GNU/Linux' ('Debian') ====
(From https://nodejs.org/en/download/package-manager/#debian-and-ubuntu-based-linux-distributions).
The package available under //Debian// are too old (version 0.10). So, we install it from another source.
* ''curl -sL %%https://deb.nodesource.com/setup_7.x%% | sudo -E bash -'',
* ''sudo apt-get install -y nodejs'' (''aptitude'' can be used instead of ''apt-get'').
To build native //addons// :
* ''sudo apt-get install -y build-essential'' (''aptitude'' can also be used instead of ''apt-get'').
This is not specific to //node.js//, so it may be already installed.
==== Others ('macOS'/'Windows') ====
Simply use the installer on http://nodejs.org/.
==== Common ====
To develop native //addons// :
* ''npm install -g node-gyp''.
===== Misc =====
About writing //Node.js// C++ //components//.
Home page : http://nodejs.org/
Download : https://nodejs.org/en/download/current/ ; click the //All download options// link.
Get the binary package, **not** the installer (should be more convenient for developing, and also switching between 32 and 64 bits versions), and also the source one (at the bottom of the page). The two packages can be merged ; there would be three conflicting files (''README.md'', ''CHANGELOG.md'' and ''LICENSE''), but they are not essential.
Don't put //Window// drive (''C:\'', for example) in the directory in ''binding.gyp'', or you will have //multiple target// warning when building the //addon// with ''make'', due to the fact that '':'' is a separator character for ''make''.
===== 'uv' =====
* http://nodeaddons.com/c-processing-from-node-js-part-4-asynchronous-addons/
* http://docs.libuv.org
''uv_queue_work(uv_loop_t* loop, uv_work_t* req, uv_work_cb work_cb, uv_after_work_cb after_work_cb)'' allows to launch ''//work_cb//'' in another thread. ''//uv_after_work_cb//'' is launched once exited from ''//work_cb//''.
You can absolutely not access any of //V8// data from ''//work_cb//'' (but you can from ''//uv_after_work_cb//'').
The size of the thread pool can be defined with the ''UV_THREADPOOL_SIZE'' environment variable. Default is ''4'', and maximum is ''128''.
This value can also be can changed from within //node// by using ''process.env.UV_THREADPOOL_SIZE=...''.
It seems possible to launch ''uv_queue_work(...)'' from ''//work_cb//''.